Fractured Minds is an immersive artistic short game, exploring anxiety and mental health issues.
Winner of the BAFTA Young Game Designers Award, Fractured Minds is a game created by Emily Mitchell, then 17-years-old, with the hope of aiding understanding and awareness of mental illness.
Embark on a journey through the human psyche and experience six atmospheric and thought-provoking chapters, each symbolising a different aspect or challenge associated with mental health issues; from isolation to anxiety, with everyday situations being distorted beyond recognition.
Raw, emotive and earnest, Fractured Minds demonstrates that video games are capable of communicating vital messages in imaginative ways. It is a game that seeks to encourage empathy and champion support for the millions living with mental health issues.
Fractured Minds is proud to support Safe in our World, a gaming industry charity striving for better mental health awareness.
My own anxiety has been very debilitating and I wanted to create a game that shares my experiences and provokes real discussion about this topic that is often misunderstood and rarely spoken about. It recently won the Young Game Designers BAFTA award (15 – 18 category) and now I’d love to open it up for anyone to play.